Video games do not necessarily present the player with a positive role to play: The player character may be a villain, be morally corrupt. Yet it is almost universally the case that
Yes, it is somewhat uncomfortable and perhaps controversial, but we wanted to explore that space by way of a prototype and user testing. The poster was presented at the in Tokyo September 2007.
Albert Dang and Kan Yang Li built a two-player game in which the object of the players is to commit suicide by drinking poison and stabbing yourself.
The poster documents an experiment in identifying a basic convention of video games, in this case that players always fight for their own survival, and exploring the ramifications of breaking the convention.
I have put up a made in collaboration with Albert Dang and Kan Yang Li when I visited in the fall 0f 2006.
The Suicide Game: Player Perception of Self-destruction in a Game
My name is Jesper Juul, and I am a ludologist [Noun. Video Game Researcher]. This is my blog on game research and other important things.
The Suicide Game: Player Perception of Self-destruction in a Game | The Ludologist